> For the complete documentation index, see [llms.txt](https://kroompys.gitbook.io/fok-fall-of-kroompys-1/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kroompys.gitbook.io/fok-fall-of-kroompys-1/game-how-to-play-fok-fall-of-kroompys.md).

# Game: How to Play "FoK: Fall of Kroompys"

**Access and Preparation:**&#x20;

To join the adventure in "FoK: Fall of Kroompys," connect your Solana wallet and deposit a specified amount of $KROODIUM. Once done, you will enter a virtual queue, waiting to be part of a game session with 9 other brave players.&#x20;

**Roles:**\
\
&#x20;      **Honorable Kroompys:**

* **Soldiers (7 Players):** The backbone of the Kroompy's defense, soldiers work together to identify the traitors among them. Their goal is to ensure the success of their battles and protect the Kroodium.
* **General (1 Player):** The General knows the identity of the assassin from the start. Like Merlin in Avalon, the General must guide the others subtly, as revealing their knowledge too directly can lead to their elimination by the traitors.

&#x20;      **Traitors:**

* **Assassin (1 Player):** The main antagonist, whose goal is to undermine the missions and eliminate the General, all while remaining undetected.
* **Criminals (2 Players):** Allies of the assassin, criminals know the identity of the assassin but not the General. Their job is to sow discord and assist in the failure of missions without revealing their or the assassin's identity.

**Gameplay:**&#x20;

Each game session is a battle of wits and strategy. A Battle Leader is chosen at random and must select 4 comrades to face the challenge. Based on these choices, if you're not selected, you must vote whether you trust the team to proceed with the battle. If the majority votes no, a new leader is chosen, and the process repeats. If the majority votes yes, the battle begins.&#x20;

In the battle, each participant will vote 'Win' or 'Lose.' Two 'Lose' votes are needed for the mission to fail.&#x20;

If the mission succeeds, everyone votes on who they suspect is the assassin. If they are correct, the honorable Kroompys win. If they fail, no one dies, and the game continues. If the mission fails, the assassin eliminates a player.&#x20;

**End of Game and Rewards:**&#x20;

The game ends when the honorable Kroompys identify the assassin or when the traitors sufficiently reduce the number of Honorable Kroompys (equal or less than them). The victors share the accumulated $KROODIUM, adding a tangible element to their victory.

<figure><img src="/files/iENjZ4GfxwRaeGsc03aT" alt=""><figcaption><p>FoK Beta</p></figcaption></figure>


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